AI Insights · Timothy · January 2022
Top 5 Play Pass Games Performance in Portugal - Q4 2021
Discover the performance trends of the top 5 Play Pass games in Portugal during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Play Pass games in Portugal showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Let's delve into the specifics of each game, based on data from Sensor Tower.
Jigsaw Puzzles - Puzzle Games by Easybrain Ltd saw a notable increase in weekly downloads, reaching a peak of approximately 4.6K in the last week of December. Weekly revenue exhibited a fluctuating pattern, peaking at around $57 in late November and ending the quarter at $51. The number of weekly active users also grew steadily, from about 24.4K at the beginning of October to over 32.5K by the end of December.
Pixel Art - Color by Number, another title from Easybrain Ltd, demonstrated a consistent rise in weekly downloads, culminating in nearly 3.5K by the end of the quarter. The weekly revenue showed some variation, with the highest point reaching $182 in late September and a notable $113 in the last week of December. Meanwhile, weekly active users increased from around 23.2K in late September to over 28.4K by the end of the year.
Nonogram.com - Number Games, also by Easybrain Ltd, saw a significant spike in weekly downloads towards the end of December, reaching approximately 4.5K. The revenue trend was relatively stable with occasional peaks, such as $46 in mid-October and $45 in early December. The weekly active users grew from about 29K in late September to nearly 35.7K by the end of December.
Sudoku.com - Number Games from Easybrain Ltd experienced a steady increase in weekly downloads, peaking at around 2.8K in the final week of December. Weekly revenue exhibited a fairly stable trend, with minor fluctuations, ending the quarter at $17. The number of weekly active users also showed growth, rising from about 29.6K in late September to over 33.9K by the end of December.
Touchgrind BMX 2 by Illusion Labs had a more modest performance in comparison. Weekly downloads peaked at around 2.1K in late September and saw a gradual decline, ending at approximately 1.4K in the last week of December. The weekly revenue reached its highest point at $94 in early December. The weekly active users remained relatively stable, hovering around 9K throughout the quarter.
For more detailed insights into these games and other app performances, visit Sensor Tower.